The Cosmo PD-101 features two independent oscillator lines (Line 1 and Line 2). Each line generates sound through a phase distortion process: a phase accumulator is warped by an algorithm, then used to index into a base waveform.
Each line operates independently with its own:
The Line Select control (labeled L1, L2, L1+L2, L1+L1', L1+L2') determines which outputs are summed to the final audio:
| Setting | What It Does |
|---|---|
| L1 | Only Line 1 audible |
| L2 | Only Line 2 audible |
| L1 + L2 | Both lines summed |
| L1 + L1' | Line 1 + Line 1 with its secondary (blended) algorithm |
| L1 + L2' | Line 1 + Line 2 with its secondary (blended) algorithm |
Each line selects a base waveform — the raw carrier that the warped phase indexes into:
| Waveform | Character |
|---|---|
| Cosine | Smooth, even harmonics. Default for CZ-101 algorithm. |
| Sine | Pure fundamental. Clean, hollow tones. |
| Triangle | Odd harmonics, softer than saw. |
| Saw | Full harmonic series. Bright, buzzy. |
| Square | Odd harmonics only. Hollow, reedy. |
Tip: The base waveform has a dramatic effect on the final sound, especially with subtler warp algorithms. Try
sawfor bright leads,sinefor deep basses, andsquarefor hollow pad characters.
Detune adds a slight pitch offset between the two lines, creating a chorus effect or stereo width:
detuneNote)detuneFine)| Detune Amount | Effect |
|---|---|
| 0 cents | Mono, no detune |
| 5–15 cents | Subtle stereo shimmer |
| 20–50 cents | Obvious chorus effect |
| 100+ cents | Distinct interval (harmony / dissonance) |
Each line has a secondary algorithm that can be blended with the primary. The Algo Blend knob (0–100%) crossfades between:
This effectively doubles the available timbral palette. For example:
Bend + Secondary: Fold = a pitch-bend with wavefolding characterCZ101 + Secondary: Sync = classic CZ tone with sync-style edgeThe Mod Mode switch controls how the two lines interact at the mixer stage:
| Mode | Behavior |
|---|---|
| Normal | Standard additive mixing (L1, L2, or L1+L2) |
| Ring | Ring modulation: L1 × L2 × ringGain — produces sum/difference frequencies, metallic tones |
| Noise | Adds a noise component scaled by the signal level — textured, lo-fi character |
Next: Algorithms → | Previous: Overview →